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008 170212s2015 gw | s |||| 0|eng d
020 _a9783319219394
_9978-3-319-21939-4
024 7 _a10.1007/978-3-319-21939-4
_2doi
035 _ato000560541
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA76.575
050 4 _aN7433.94
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aBUS070060
_2bisacsh
082 0 4 _a006.7
_223
100 1 _aFrohlich, David M.
_eauthor.
_9467855
245 1 0 _aFast Design, Slow Innovation
_helectronic resource
_bAudiophotography Ten Years On /
_cby David M. Frohlich.
250 _a1st ed. 2015.
260 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXIV, 231 p. 102 illus., 73 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aPreface -- Acknowledgements -- Introduction -- Part I: Audiophotography Defined -- Ambient Photographs -- Ambient Photographs -- Talking Photographs -- Conversational Photographs -- Paper Versus Screen Playback -- Part II: What Happened Next? -- Research and Development Within HP -- External Research -- External Development -- Lessons -- Index.
520 _aAs well as updating the manifesto for an audio photography technology and practice, this book addresses issues in design history, the social shaping of technology and the management of innovation. In particular, it reveals the very different timescales over which design and innovation operate, and the way in which design ideas evolve across different research groups, companies and application areas. The capture of photographs with sound is a simple idea, proposed 10 years ago, that has still not become widespread. In this new edition of the seminal 2004 book on Audio photography, the author asks “Why?” A journey through the book’s citations and related commercial products shows considerable progress in understanding the role of sound in photography, and myriad design experiments to support audio visual storytelling as a new media form. The book is a story in itself about the “long nose of innovation”, and a lesson about the need for patience and persistence in the computer industry. To reinforce this point five of the 2004 chapters are re-published in their original form. These describe invariant properties of ambient musical, talking and conversational photographs, and the possibility of playback from paper as well as screen. Fast Design, Slow Innovation will be of interest to researchers and designers of new media systems and experiences, and to innovation scholars or managers looking for a ten year case study of innovation in action.
650 0 _aComputer Science.
_9155490
650 0 _aMultimedia Information Systems.
_9303028
650 0 _aUser interfaces (Computer systems).
_9438980
650 0 _aMultimedia systems.
_9303024
650 1 4 _aComputer Science.
_9155490
650 2 4 _aMedia Design.
_9303286
650 2 4 _aMultimedia Information Systems.
_9303028
650 2 4 _aUser Interfaces and Human Computer Interaction.
_9219093
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-21939-4
912 _aZDB-2-SCS
999 _c415434