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008 | 170212s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319202761 _9978-3-319-20276-1 |
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024 | 7 |
_a10.1007/978-3-319-20276-1 _2doi |
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035 | _ato000560270 | ||
040 |
_aSpringer _cSpringer _dRU-ToGU |
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050 | 4 | _aLC8-6691 | |
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_aYQT _2bicssc |
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_aEDU039000 _2bisacsh |
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_a371.33 _223 |
245 | 1 | 0 |
_aDescribing and Studying Domain-Specific Serious Games _helectronic resource _cedited by Joke Torbeyns, Erno Lehtinen, Jan Elen. |
250 | _a1st ed. 2015. | ||
260 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
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300 |
_aXI, 259 p. 54 illus., 50 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aAdvances in Game-Based Learning | |
505 | 0 | _aPart 1: Game descriptions -- Chapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training -- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’ -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index. | |
520 | _aThis book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. | ||
650 | 0 |
_aeducation. _9566270 |
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650 | 0 |
_aEducational technology. _9303678 |
|
650 | 1 | 4 |
_aEducation. _9566271 |
650 | 2 | 4 |
_aEducational Technology. _9303678 |
650 | 2 | 4 |
_aLearning & Instruction. _9303864 |
700 | 1 |
_aTorbeyns, Joke. _eeditor. _9466460 |
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700 | 1 |
_aLehtinen, Erno. _eeditor. _9466461 |
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700 | 1 |
_aElen, Jan. _eeditor. _9445424 |
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710 | 2 |
_aSpringerLink (Online service) _9143950 |
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773 | 0 | _tSpringer eBooks | |
830 | 0 |
_aAdvances in Game-Based Learning _9462296 |
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856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-20276-1 |
912 | _aZDB-2-SHU | ||
999 | _c414565 |