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020 _a9783319148038
_9978-3-319-14803-8
024 7 _a10.1007/978-3-319-14803-8
_2doi
035 _ato000558815
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
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072 7 _aCOM004000
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082 0 4 _a006.3
_223
245 1 0 _aArtificial Life and Computational Intelligence
_helectronic resource
_bFirst Australasian Conference, ACALCI 2015, Newcastle, NSW, Australia, February 5-7, 2015. Proceedings /
_cedited by Stephan K. Chalup, Alan D. Blair, Marcus Randall.
260 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXIV, 448 p. 151 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8955
505 0 _aALife Using Adaptive, Autonomous, and Individual Agent Control -- Computational Understanding and Manipulation of Symmetries -- Ontological and Computational Aspects of Economic-Environmental Modelling -- Exploring the Periphery of Knowledge by Intrinsically Motivated Systems -- On the Estimation of Convergence Times to Invariant Sets in Convex Polytopic Uncertain Systems -- A Sensor Fusion Approach to the Fault Tolerant Control of Linear Parameter Varying Systems -- Emotions and Their Effect on Cooperation Levels in N-Player Social Dilemma Games -- Agent-Based Simulation of Stakeholder Behaviour through Evolutionary Game Theory -- Evolving Cellular Automata for Maze Generation -- Point of Regard from Eye Velocity in Stereoscopic Virtual Environments Based on Intersections of Hypothesis Surfaces -- Formalising Believability and Building Believable Virtual Agents -- Gamification for Education: Designing a Pharmacy Education Game -- Sound Improves Player Performance in a Multiplayer Online Battle Arena Game -- Generic Construction of Scale-Invariantly Coarse Grained Memory -- Transgenic Evolution for Classification Tasks with HERCL -- Learning Nursery Rhymes Using Adaptive Parameter Neurodynamic Programming -- Autonomous Hypothesis Generation as an Environment Learning Mechanism for Agent Design -- Learning Options for an MDP from Demonstrations -- A Grammarless Language Generation Algorithm Based on Idiotypic Artificial Immune Networks -- Evolving Unipolar Memristor Spiking Neural Networks -- A Genetic Algorithm Solver for Pest Management Control in Island Systems -- An Evolutionary Algorithm for Deriving Withdrawal Rates in Defined Contribution Schemes -- Evolving Point Packings in the Plane -- The Effect of Reactant and Product Selection Strategies on Cycle Evolution in an Artificial Chemistry -- Use of a High-Value Social Audience Index for Target Audience Identification on Twitter -- Detecting Anomalies in Controlled Drug Prescription Data Using Probabilistic Models -- Multi-Phase Feature Representation Learning for Neurodegenerative Disease Diagnosis -- A Modified Case-Based Reasoning Approach for Triaging Psychiatric Patients Using a Similarity Measure Derived from Orthogonal Vector Projection -- The MST-kNN with Paracliques -- Mechanical Generation of Networks with Surplus Complexity -- Efficient Sensitivity Analysis of Reliability in Embedded Software -- Identifying Verb-Preposition Multi-Category Words in Chinese-English Patent Machine Translation -- Wavelet Based Artificial Intelligence Approaches for Prediction of Hydrological Time Series -- Ranking-Based Vocabulary Pruning in Bag-of-Features for Image Retrieval.
520 _aThis book constitutes the refereed proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2015, held in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.
650 0 _aComputer Science.
_9155490
650 0 _aComputer communication systems.
_9460401
650 0 _acomputers.
_9460101
650 0 _aAlgorithms.
_9304813
650 0 _aArtificial intelligence.
_9274099
650 0 _aPattern Recognition.
_9304129
650 1 4 _aComputer Science.
_9155490
650 2 4 _aArtificial Intelligence (incl. Robotics).
_9274102
650 2 4 _aComputation by Abstract Devices.
_9305111
650 2 4 _aAlgorithm Analysis and Problem Complexity.
_9303732
650 2 4 _aInformation Systems Applications (incl. Internet).
_9299051
650 2 4 _aComputer Communication Networks.
_9566243
650 2 4 _aPattern Recognition.
_9304129
700 1 _aChalup, Stephan K.
_eeditor.
_9465521
700 1 _aBlair, Alan D.
_eeditor.
_9465522
700 1 _aRandall, Marcus.
_eeditor.
_9330114
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
830 0 _aLecture Notes in Computer Science,
_9279505
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-14803-8
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c413944