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008 170212s2015 xxu| s |||| 0|eng d
020 _a9781484217184
_9978-1-4842-1718-4
024 7 _a10.1007/978-1-4842-1718-4
_2doi
035 _ato000556724
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA76.7-76.73
050 4 _aQA76.76.C65
072 7 _aUMX
_2bicssc
072 7 _aUMC
_2bicssc
072 7 _aCOM051010
_2bisacsh
072 7 _aCOM010000
_2bisacsh
082 0 4 _a005.13
_223
100 1 _aDiMarzio, J. F.
_eauthor.
_9461073
245 1 0 _aAndroid Studio Game Development
_helectronic resource
_bConcepts and Design /
_cby J. F. DiMarzio.
260 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2015.
300 _aXIII, 95 p. 42 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _a1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
520 _aThis one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You’ll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
650 0 _aComputer Science.
_9155490
650 0 _aComputer programming.
_9439171
650 0 _aProgramming languages (Electronic computers).
_9459680
650 1 4 _aComputer Science.
_9155490
650 2 4 _aProgramming Languages, Compilers, Interpreters.
_9303287
650 2 4 _aProgramming Techniques.
_9566312
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4842-1718-4
912 _aZDB-2-CWD
999 _c411359