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020 _a9783319076324
_9978-3-319-07632-4
024 7 _a10.1007/978-3-319-07632-4
_2doi
035 _ato000543544
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
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082 0 4 _a4.019
_223
245 1 0 _aSocial Computing and Social Media
_helectronic resource
_b6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings /
_cedited by Gabriele Meiselwitz.
260 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXXIV, 605 p. 159 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8531
505 0 _aDesigning and evaluating social computing and social media -- Designing, analyzing and visualizing social networks -- Online communities and engagement -- Presence and self in social media -- Social media, games, gamification and entertainment.
520 _aThis book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.
650 0 _aComputer Science.
_9155490
650 0 _aInformation storage and retrieval systems.
_9137013
650 1 4 _aComputer Science.
_9155490
650 2 4 _aUser Interfaces and Human Computer Interaction.
_9219093
650 2 4 _aInformation Storage and Retrieval.
_9303027
650 2 4 _aInformation Systems Applications (incl. Internet).
_9299051
700 1 _aMeiselwitz, Gabriele.
_eeditor.
_9450663
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
830 0 _aLecture Notes in Computer Science,
_9279505
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-07632-4
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c401447