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020 _a9783319074641
_9978-3-319-07464-1
024 7 _a10.1007/978-3-319-07464-1
_2doi
035 _ato000543503
040 _aSpringer
_cSpringer
_dRU-ToGU
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050 4 _aQA76.9.H85
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_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aVirtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality
_helectronic resource
_b6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II /
_cedited by Randall Shumaker, Stephanie Lackey.
260 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXXVIII, 480 p. 217 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8526
505 0 _aVAMR in education and cultural heritage -- Games and entertainment -- Medical, health and rehabilitation applications -- Industrial, safety and military applications.
520 _aThe two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.
650 0 _aComputer Science.
_9155490
650 0 _aArtificial intelligence.
_9274099
650 1 4 _aComputer Science.
_9155490
650 2 4 _aUser Interfaces and Human Computer Interaction.
_9219093
650 2 4 _aMedia Design.
_9303286
650 2 4 _aComputers and Society.
_9303251
650 2 4 _aArtificial Intelligence (incl. Robotics).
_9274102
650 2 4 _aComputer Applications.
_9303282
700 1 _aShumaker, Randall.
_eeditor.
_9329576
700 1 _aLackey, Stephanie.
_eeditor.
_9450584
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
830 0 _aLecture Notes in Computer Science,
_9279505
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-07464-1
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c401445