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020 _a9783319081892
_9978-3-319-08189-2
024 7 _a10.1007/978-3-319-08189-2
_2doi
035 _ato000543670
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA76.575
050 4 _aN7433.94
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_2bicssc
072 7 _aCOM034000
_2bisacsh
072 7 _aBUS070060
_2bisacsh
082 0 4 _a006.7
_223
245 1 0 _aIntelligent Technologies for Interactive Entertainment
_helectronic resource
_b6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings /
_cedited by Dennis Reidsma, Insook Choi, Robin Bargar.
260 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXVIII, 153 p. 50 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v136
505 0 _aA research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement -- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning -- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms -- Choreographing Digital Water for Interactive Water Performance -- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems -- Perception and manipulation of game control -- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking -- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor -- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour -- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design -- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.
520 _aThis book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels, and 6 extended abstracts were carefully selected fromĀ 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition, and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
650 0 _aComputer Science.
_9155490
650 0 _aComputer vision.
_9274100
650 1 4 _aComputer Science.
_9155490
650 2 4 _aMedia Design.
_9303286
650 2 4 _aUser Interfaces and Human Computer Interaction.
_9219093
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_9274101
650 2 4 _aComputer Applications.
_9303282
700 1 _aReidsma, Dennis.
_eeditor.
_9412064
700 1 _aChoi, Insook.
_eeditor.
_9450423
700 1 _aBargar, Robin.
_eeditor.
_9450424
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_9412074
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-08189-2
912 _aZDB-2-SCS
999 _c401317