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008 | 160915s2014 xxk| s |||| 0|eng d | ||
020 |
_a9781447153979 _9978-1-4471-5397-9 |
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024 | 7 |
_a10.1007/978-1-4471-5397-9 _2doi |
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035 | _ato000540601 | ||
040 |
_aSpringer _cSpringer _dRU-ToGU |
||
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_aUYZG _2bicssc |
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_aCOM070000 _2bisacsh |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
100 | 1 |
_aal-Azzawi, Ali. _eauthor. _9445031 |
|
245 | 1 | 0 |
_aExperience with Technology _helectronic resource _bDynamics of User Experience with Mobile Media Devices / _cby Ali al-Azzawi. |
260 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2014. |
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300 |
_aXV, 142 p. 55 illus. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
490 | 1 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
505 | 0 | _aForeword by David Frohlich and Margaret Wilson -- Preface -- Introduction -- Theories of Experience -- Measuring Experience -- Construct Dynamics: Interaction -- Construct Dynamics: Consumption -- ICE: A Model of Experience with Technology -- Conclusions -- Appendices. | |
520 | _aWith a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind people’s experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX. Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine people’s experiences with mobile media devices. The results show a group of super-ordinate constructs that, upon interaction, undergo a change in the way they vary and relate to each other, as well as the development of a high reliability UX-Scale. The book concludes by proposing the ICE (Interaction, Construction, and Evaluation) model of UX that consolidates its findings into a workable framework of UX. The proposed framework will be of particular use to designers and practitioners, and forms an empirically grounded starting point for further research. | ||
650 | 0 |
_aComputer Science. _9155490 |
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650 | 0 |
_aHumanities. _9303606 |
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650 | 0 |
_aPsychological tests and testing. _9444943 |
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650 | 1 | 4 |
_aComputer Science. _9155490 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _9219093 |
650 | 2 | 4 |
_aPsychological Methods/Evaluation. _9303711 |
650 | 2 | 4 |
_aInterdisciplinary Studies. _9303726 |
710 | 2 |
_aSpringerLink (Online service) _9143950 |
|
773 | 0 | _tSpringer eBooks | |
830 | 0 |
_aSpringerBriefs in Computer Science, _9412137 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4471-5397-9 |
912 | _aZDB-2-SCS | ||
999 | _c398193 |