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020 _a9781447153979
_9978-1-4471-5397-9
024 7 _a10.1007/978-1-4471-5397-9
_2doi
035 _ato000540601
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aal-Azzawi, Ali.
_eauthor.
_9445031
245 1 0 _aExperience with Technology
_helectronic resource
_bDynamics of User Experience with Mobile Media Devices /
_cby Ali al-Azzawi.
260 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2014.
300 _aXV, 142 p. 55 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aSpringerBriefs in Computer Science,
_x2191-5768
505 0 _aForeword by David Frohlich and Margaret Wilson -- Preface -- Introduction -- Theories of Experience -- Measuring Experience -- Construct Dynamics: Interaction -- Construct Dynamics: Consumption -- ICE: A Model of Experience with Technology -- Conclusions -- Appendices.
520 _aWith a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind people’s experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX. Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine people’s experiences with mobile media devices. The results show a group of super-ordinate constructs that, upon interaction, undergo a change in the way they vary and relate to each other, as well as the development of a high reliability UX-Scale. The book concludes by proposing the ICE (Interaction, Construction, and Evaluation) model of UX that consolidates its findings into a workable framework of UX. The proposed framework will be of particular use to designers and practitioners, and forms an empirically grounded starting point for further research.
650 0 _aComputer Science.
_9155490
650 0 _aHumanities.
_9303606
650 0 _aPsychological tests and testing.
_9444943
650 1 4 _aComputer Science.
_9155490
650 2 4 _aUser Interfaces and Human Computer Interaction.
_9219093
650 2 4 _aPsychological Methods/Evaluation.
_9303711
650 2 4 _aInterdisciplinary Studies.
_9303726
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
830 0 _aSpringerBriefs in Computer Science,
_9412137
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5397-9
912 _aZDB-2-SCS
999 _c398193