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008 160915s2014 xxu| s |||| 0|eng d
020 _a9781430265399
_9978-1-4302-6539-9
024 7 _a10.1007/978-1-4302-6539-9
_2doi
035 _ato000540456
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aEgges, Arjan.
_eauthor.
_9333547
245 1 0 _aBuilding JavaScript Games
_helectronic resource
_bFor Phones, Tablets, and Desktop /
_cby Arjan Egges.
260 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2014.
300 _aXXVII, 444 p. 91 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aBuilding JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
650 0 _aComputer Science.
_9155490
650 1 4 _aComputer Science.
_9155490
650 2 4 _aComputer Science, general.
_9155491
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-6539-9
912 _aZDB-2-CWD
999 _c398164