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003 | RU-ToGU | ||
005 | 20210922081551.0 | ||
007 | cr nn 008mamaa | ||
008 | 160915s2014 xxu| s |||| 0|eng d | ||
020 |
_a9781430263388 _9978-1-4302-6338-8 |
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024 | 7 |
_a10.1007/978-1-4302-6338-8 _2doi |
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035 | _ato000540428 | ||
040 |
_aSpringer _cSpringer _dRU-ToGU |
||
050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUY _2bicssc |
|
072 | 7 |
_aCOM014000 _2bisacsh |
|
082 | 0 | 4 |
_a004 _223 |
100 | 1 |
_aRamtal, Dev. _eauthor. _9444277 |
|
245 | 1 | 0 |
_aPhysics for JavaScript Games, Animation, and Simulations _helectronic resource _bWith HTML5 Canvas / _cby Dev Ramtal, Adrian Dobre. |
260 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2014. |
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300 |
_aXXIV, 508 p. 182 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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520 | _aHave you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. | ||
650 | 0 |
_aComputer Science. _9155490 |
|
650 | 1 | 4 |
_aComputer Science. _9155490 |
650 | 2 | 4 |
_aComputer Science, general. _9155491 |
700 | 1 |
_aDobre, Adrian. _eauthor. _9444278 |
|
710 | 2 |
_aSpringerLink (Online service) _9143950 |
|
773 | 0 | _tSpringer eBooks | |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-6338-8 |
912 | _aZDB-2-CWD | ||
999 | _c397310 |