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008 160915s2014 xxu| s |||| 0|eng d
020 _a9781430263388
_9978-1-4302-6338-8
024 7 _a10.1007/978-1-4302-6338-8
_2doi
035 _ato000540428
040 _aSpringer
_cSpringer
_dRU-ToGU
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aRamtal, Dev.
_eauthor.
_9444277
245 1 0 _aPhysics for JavaScript Games, Animation, and Simulations
_helectronic resource
_bWith HTML5 Canvas /
_cby Dev Ramtal, Adrian Dobre.
260 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2014.
300 _aXXIV, 508 p. 182 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
520 _aHave you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
650 0 _aComputer Science.
_9155490
650 1 4 _aComputer Science.
_9155490
650 2 4 _aComputer Science, general.
_9155491
700 1 _aDobre, Adrian.
_eauthor.
_9444278
710 2 _aSpringerLink (Online service)
_9143950
773 0 _tSpringer eBooks
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-6338-8
912 _aZDB-2-CWD
999 _c397310