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Guide to Java electronic resource A Concise Introduction to Programming / by James T. Streib, Takako Soma.

By: Streib, James T [author.]Contributor(s): Soma, Takako [author.] | SpringerLink (Online service)Material type: TextTextSeries: Undergraduate Topics in Computer SciencePublication details: London : Springer London : Imprint: Springer, 2014Description: XIII, 358 p. 293 illus. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9781447163176Subject(s): Computer Science | Computer Science | Programming Techniques | Programming Languages, Compilers, InterpretersDDC classification: 005.11 LOC classification: QA76.6-76.66Online resources: Click here to access online
Contents:
Variables, Input / Output and Arithmetic -- Objects: An Introduction -- Selection Structures -- Iteration Structures -- Objects: Revisited -- Strings -- Arrays -- Recursion -- Objects: Inheritance and Polymorphism -- Elementary File Input and Output -- Simple Graphical Input and Output -- Exceptions -- Java doc Comments -- Glossary -- Answers to Selected Exercises.
In: Springer eBooksSummary: Seeking to learn quickly how to program in Java without prior experience? This Guide to Java presents a focused and accessible primer on the fundamentals of Java programming, with extensive use of illustrative examples and hands-on exercises. Addressing the need to acquire a good working model of objects in order to avoid possible misconceptions, the text introduces the core concepts of object-oriented programming at an early stage, supported by the use of contour diagrams. Each chapter has one or more complete programs to illustrate the various ideas presented, and to help readers learn how to write programs on their own. Chapter summaries and practical exercises are also included to help the reader to review their progress and practice their skills. Topics and features: Provides an introduction to variables, input/output, and arithmetic operations Describes objects and contour diagrams, explains selection structures, and demonstrates how iteration structures work Discusses object-oriented concepts such as overloading and classes methods, and introduces string variables and processing Illustrates arrays and array processing, and examines recursion Explores inheritance and polymorphism, and investigates elementary files Presents a primer on graphical input/output, discusses elementary exception processing, and presents the basics of Javadoc Includes exercises at the end of each chapter, with selected answers in an appendix, and a glossary of key terms Provides additional supplementary information at an associated website This concise and easy-to-follow textbook/guide is ideal for students in an introductory programming course. It is also suitable as a self-study guide for both practitioners and academics.
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Variables, Input / Output and Arithmetic -- Objects: An Introduction -- Selection Structures -- Iteration Structures -- Objects: Revisited -- Strings -- Arrays -- Recursion -- Objects: Inheritance and Polymorphism -- Elementary File Input and Output -- Simple Graphical Input and Output -- Exceptions -- Java doc Comments -- Glossary -- Answers to Selected Exercises.

Seeking to learn quickly how to program in Java without prior experience? This Guide to Java presents a focused and accessible primer on the fundamentals of Java programming, with extensive use of illustrative examples and hands-on exercises. Addressing the need to acquire a good working model of objects in order to avoid possible misconceptions, the text introduces the core concepts of object-oriented programming at an early stage, supported by the use of contour diagrams. Each chapter has one or more complete programs to illustrate the various ideas presented, and to help readers learn how to write programs on their own. Chapter summaries and practical exercises are also included to help the reader to review their progress and practice their skills. Topics and features: Provides an introduction to variables, input/output, and arithmetic operations Describes objects and contour diagrams, explains selection structures, and demonstrates how iteration structures work Discusses object-oriented concepts such as overloading and classes methods, and introduces string variables and processing Illustrates arrays and array processing, and examines recursion Explores inheritance and polymorphism, and investigates elementary files Presents a primer on graphical input/output, discusses elementary exception processing, and presents the basics of Javadoc Includes exercises at the end of each chapter, with selected answers in an appendix, and a glossary of key terms Provides additional supplementary information at an associated website This concise and easy-to-follow textbook/guide is ideal for students in an introductory programming course. It is also suitable as a self-study guide for both practitioners and academics.

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